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Play the ground

not the pawn.

Control everthing, except the pawn. Shape a living modular terrain in real time; the sphere only reacts. This is a prototype in active development.

 

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What is             ?

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Griidy is a physics game where the terrain is the controller. On a large modular grid you raise and lower tiles in real time; the sphere moves only as a consequence of what you sculpt.

 

You compose ramps, banks, and channels that turn simple pulses into precise motion. Solo or split-screen, mastery comes from shaping gradients, not steering a pawn.

Indirect Control

You don’t drive the pawn—you shape the world. Your inputs deform the terrain; physics does the rest, turning landscape design into moment-to-moment play.

Emergent Physics

Tiny slope changes produce readable, satisfying outcomes: S-curves, catch berms, controlled drops, speed kills. Failure→adjust→success loops come from honest physics, not scripts.

Fully Dynamic Field

Every tile is live and stateful. Persistent, tile-by-tile deformation lets you carve routes, manage momentum, and stitch together repeatable solutions on a canvas that never stands still.

Community-First

Griidy is meant to be learned from. We’ll publish a free sample game project and a detailed tutorial series that explain the full stack and the level-authoring flow, so UE developers can adopt it, extend it, and share improvements.

How other games use physics based control?

Before collision

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After collision

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How                       use physics based indirect control?

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Platform is made of rectangular grid units

User interacts with the surface
and can manipulate the grid 

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Which will lead the movement of the targetted object

Types of Challenges

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Time based tasks

Players will be asked to complete some tasks in a spesific time.

Example

Activate the black dots before time is up. First one who completes will win!

Community-First

Griidy is community-first by design. The idea only matters if others can use it—so we’re sharing the terrain-as-controller stack in a way real teams can adopt. The core ships under MIT, the sample game on Fab opens and runs on day one, and an ad-free tutorial series explains not just how it works, but why choices were made (HISM batching, WPO deformation, and RT blending + collider pooling).

 

Blueprints stay readable, a tiny optional C++ helper handles the heavy bits, and parameter guides turn “cool demo” into “shippable feature.” With docs and

 

Discord support, students, hobbyists, and studios can learn it quickly, bend it to their needs, and push the idea further.

Open-Source Sample

The core terrain-control stack is released under MIT. It’s yours to use, ship, and modify in commercial or non-commercial projects—no plugin lock-in, no hidden dependencies.

Ad-Free Tutorial Series

A detailed, ad-free series walks through both the system and the sample—setup, core ideas, integration, and extensions—with downloadable project states per episode.

Free Fab Asset

We publish a clean sample game project on Fab with maps, materials, and comments. Open it in UE5, hit Play, and inspect a working slice instead of isolated snippets.

Docs & Discord

Readable docs, diagrams, and parameter guides (grid sizes, collider-pool ranges, material controls), plus an active Discord for Q&A, feedback, and sharing experiments and improvements.

Our Team

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A.Furkan Balcı

Co-Founder 

Furkan blends his background in architecture with real-time 3D technologies to design interactive systems at the intersection of physics, gameplay, and spatial design. As the technical mind behind Griidy, he builds complex gameplay mechanics, camera systems, and interaction layers in Unreal Engine. His focus on emergent gameplay, system design, and XR research shapes Griidy into both a playable experience and a learning platform.

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B.Yeliz Karaoğlu Balcı

Co-Founder 

Yeliz brings a systems-thinking approach to interactive design, combining her expertise in UX and product-service systems to shape meaningful player experiences. At Griidy, she leads design research, user flows, and interaction logic while making the project accessible through clear documentation and tutorials. Her work ensures that Griidy stays user-centered, educational, and inclusive for developers at all levels.

Phone

+393913420817

Email

Connect

  • GitHub
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